(04-06-2010 07:41 PM)CornerStore Wrote: [ -> ] (04-06-2010 07:38 PM)Ltspongebob Wrote: [ -> ] (04-06-2010 07:36 PM)CornerStore Wrote: [ -> ]Hmm can yah name those weapons? I'm quite interested on these ones. Well like yark said, it does make sense after all.
Don`t you already have them? You are forced to weild the five upon battling the three sisters. Plus these weapons don`t really do anything in my opinion. I say stick with the rare drops
I really never knew any of those since I can't read jap. XD I just go w/ the flow XD.
They should be the only weapons to increase your health. I`ll give you that
Hmmm Health, looks like I've sold those w/ a price of 0? i did saw some of those weapons that only increases health.
I never sell my stuff, so I see them. Bah! They do suck. o_o
Ok, cool, Lt. Thanks for doing all of this.
Oh yeah, they did need all 6 to unlock the seal.
I do wonder what all these potions do. I know everything between 40% gels to Life bottles, but after that is a mystery. I'm glad Lt pointed out the Dark and Holy bottles.
(04-06-2010 07:48 PM)CornerStore Wrote: [ -> ]Hmmm Health, looks like I've sold those w/ a price of 0? i did saw some of those weapons that only increases health.
They should have a selling price of 0. They are story mode weapons so they should not be sold.
(04-06-2010 07:50 PM)Yark Wrote: [ -> ]I never sell my stuff, so I see them. Bah! They do suck. o_o
Ok, cool, Lt. Thanks for doing all of this.
Oh yeah, they did need all 6 to unlock the seal.
I do wonder what all these potions do. I know everything between 40% gels to Life bottles, but after that is a mystery. I'm glad Lt pointed out the Dark and Holy bottles.
Yeah they do.
No problem
Yep
Some of them can heal the whole team, some increases attack, defence, or speed for a while, some fully heal one individual, and some cures status problems. Just think of it like other RPG games.
And no problem about the dark and holy bottles. I just want to help people with leveling up, getting drops, or getting through dungeons more quickly.
Well old save inventory is empty so the are already sold. I'll get them on the new save. I'll never sell any on my new save and buy all of them.
I just find giroro good on his attacks even thought they are mostly fire element.
Wait. they can't be sold, but they're sold in your game? ...ok...
90% of Giroro's moves are fire based. Just saying there. BTW, his Sniper Gun move pierces enemies and gives a nice push back. Very useful in support.
(04-06-2010 07:53 PM)CornerStore Wrote: [ -> ]Well old save inventory is empty so the are already sold. I'll get them on the new save. I'll never sell any on my new save and buy all of them.
I just find giroro good on his attacks even thought they are mostly fire element.
How can you sell them? I can`t sell them on mine (even though you get nothing from it) at all.
Well, he does have weapons that explode. So that`S no surprise. He, Kururu, and Dororo are pretty much the only ones with most or half of their attacks based on some sort of element
(04-06-2010 07:57 PM)Yark Wrote: [ -> ]Wait. they can't be sold, but they're sold in your game? ...ok...
90% of Giroro's moves are fire based. Just saying there. BTW, his Sniper Gun move pierces enemies and gives a nice push back. Very useful in support.

Nice, I think I'll be happy with giroro. I didn't tr tamama since When I played him 1 time, he was like a damage eater and quite slow. -_-
Can you tell me yark how to counter act tamama's dela on skills.
Very True, Lt. Tamama has a whole two element attacks and both are earth.
Tamama's delay? Use them in back to back sessions. Like when he learns his Earth Break attack it's slow on the first attack and when uses in a row it's tons faster. The bigger version doesn't do that though.
Also all of Tamama's attacks are better when chained. I find his Dash Punch into 5 hits into 3rd musha form to be very fast, but the link between the Musha attack does give a minor delay and much unstunthe enemy. Another Dash Punch fixes that.
His 3rd Pirate and Knight attacks into his second pirate attack, chained, to an enemy on the corner is excellent too. Massive launching.
I don't think a former Dororo player would like using Tamama cause he is slower, but he hits hard.
You really read my mind. -_-
Well I removed dororo's slow spells and concentrates mainly on fast deals of skill.
I have fun experimenting on giroro's artes.