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Least that's what Keroro Wiki says cause when I was doing Tamama's I noticed that his lv25-200 and combo stats were fully different to Kululu and Dororo.

I'll look them over tonight and fix everything tomorrow.

That's too bad on the code. Seems a few places are still giving out map codes cause Famitsu gave one out last week. I wonder how many codes there are in the game.
I'll tell you. A lot!
(04-23-2010 07:51 PM)Yark Wrote: [ -> ]Hey hey! I found something new when I was rereading my mag.
Seems there's some hidden islands with a monster on them.

The mag gave 3 of the 5 parts ot the code, but I got it after 6 tries on my DS and turned on my ROM to make the code easy for all to see.
So here you go:
[Image: moviecode.png]

Put that code in and then you'll have an island rise up with an Easter Island head on it. Go there and fight...another recolored robot. On Hard mode it only had 195k HP and fought the same as the other robots.
Once it dies you get 5 chest to open which contain a weapon for each platoon member, but the attack is only 330 and 10CC.

Here's the mag scan too.
[Image: codepage.jpg]
Maybe you could translate it and see if it says anything useful, Lt.

Nice find. ^^ gonna try it. XD
Probably the only useful codes are from events. This code also gives Kururu spice after you beat the boss. If you guys remember right, Kururu spice increases the whole platoons HP by 10 if used with the right ingrdients
Nice to hear the perk from that battle, Lt.

Ok, everyone's codename + stats have been added...what a pain. XD
yes, they all have different stats even if they have the same codename.

I see Kululu tends to have lower luck then the rest of the platoon. I had no clue Giroro's codename give him more speed stats then anything else.
Thanks for adding them.

Speaking of luck, did you know that the place where Oyuki went in can be accessed after the town gets burned down. In there is a box in the middle that lets you put 5 gold into it to change your luck. It could improve or get worse so be careful.
And sometimes you might put 50 in the by mistake. If that happens, Keroro gets a surprised look on his face saying that he put 50 in there by mistake and asking what he should do with Kururu telling him to forget about it.
Thanks for the luck tip. Once I get the bird,I'll be sure to check it out.

Hey, Lt, is there anything on this scan worth mentioning? Seems like extra things.
[Image: rpgscan.jpg]
It's only telling us everything that we should already know in it.

For Giroro, Guardians (Keroro calls them GUndam or Gunpla but I'll go with Guardian since that's what it's called in the game) and the fact that they might have added skills (it also states that if you feed that cat enough of the right food, you get a Guardian that increases your speed

For Tamama, secret treasures that Captain Keparo have buried (It's showing a place where one of the treasures are buried)

For Kururu, the Easter Island place from the code that you should obtain from the movie (You just mentioned that a while ago)

For Dororo, there are different pathways you could take for short events (It's showing a stowaway in Captain Frog's ship and asking you guys to not tell the Captain with the options of "Report to the Captain" or "Don't tell" (actually, it says Pretend he wasn't there but that's pretty much both the same thing))
Darn! Well, that was a bit useless, but I hope the gundam from the cat is one you don't find in the game anywhere else.

Pity none of that info was new. No new codes in this book either. =/

Thanks much for doing this, Lt.
No problem
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