Keroro World Forums

Full Version: Keroro RPG: Game help
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
First you press the green button on the top two times, then the one on the bottom two times, then press the one on the left once, then the one on the right once, then press the one on the left once, then the one on the right. It won't actually open the door in front of you, it opens another door on the third floor of the moria gallery. Or is this the fourth floor?
Sorry for double posting, but I need help. I have just cleared the puzzle on the tenth floor of the moria gallery, and required Giroro's arte, Ancient requiem. Thing is, now I don't know where to go. The Moria Gallery In ToP ended here. Help? 3:
Once you solved the puzzle, a secret passage way gets revealed. Though, it`s really hard to notice cause it looks like a normal path. But the thing is, it wasn`t there before you solved the puzzle. Just keep looking and try and find out where the path is. Good luck.
I had this posted on another thread but I think this info will be a lot more useful here. If I have any mistakes in this, please don't hesitate to let me know!


Character Skills (キャラクタースキル): These skills ultimately reflect the characters' overall personality and abilities.

Keroro (ケロロ)

Escape (エスケープ): Reduces the time it takes to escape from battles. Learned at level 6.
Proud (プラウド): Gradually increases BR when not attacking during battles. Learned at level 22.
Brave (ブレイブ): As BR increases, attack strength goes up. Learned at level 40.


Tamama (タママ)

Absorb (アブソーブ): Increases the chance of getting non-curry food items after battles. Learned at level 8.
Jealous (ジェラス): Gradually increases BR when damaged. Learned at level 23.
Revenge (ブレイブ): Attack power increases when HP is low. Learned at level 41.


Giroro (ギロロ)

Extend (エクステンド): The effects of positive status effects lasts longer. Learned at level 8.
Spirit (スピリット): Gradually increases HP when not attacking during combat. Learned at level 20.
Reckless (レクリス): When HP is at 20%, attack and defense increases. Learned at level 42.


Kururu (クルル)

Sinister (シニスター): Critical attack rate increases when attacking with an enemy's elemental weakness. Learned at level 7.
Analysis (アナリシス): You know more details about an enemy when inspecting it. Learned at level 19.
Redact (リダクト): Cast spells 30% faster. Learned at level 35.


Dororo (ドロロ)

Invisible (インビジブル): Makes it less likely for enemies to target you. Already learned (default skill).
Endurance (エンデュランス): Increased resistance to negative status effects.Learned at level 21.
Rapid (ラピッド): CC totally refills in a shorter amount of time. Learned at level 39.


~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"~"

Guardian Skills (ガーディアンスキル): These skills are acquired through equipping Gunpla. A Gunpla can provide a character between one and three skills. Please note that some Gunpla don't give you any skills.


D One-All (Dワンオール): Damage all enemies with one attack.
Aqua Resist (アクアレジスト): Reduces Water-elemental damage.
Appeal (アピール): Makes enemies target you more.
Abuse (アビュース): BR (Blazing Rise) gauge increases as you taunt the enemy.
Invalid (インバリッド): A chance to avoid staggering by enemies.
Invalid II (インバリッドII): Can't be staggered by enemies.
Wind Resist (ウィンドレジスト): Reduces Wind-elemental damage.
Effect Time (エフェクトタイム): Positive status effects last longer while negative ones last shorter.
All Guard (オールガード): Prevents against all negative status effects.
Guard (ガード): Reduces the amount of block damage taken while guarding.
Counter (カウンター): While the enemy tries to attack you, damage to it is upped.
Guilty (ギルティ): All stats are lowered by 30% and Luck goes down to "Bad" (凶).
Crisis (クライシス): When HP is at 50%, attack power is increased.
Crisis II (クライシスII): When HP is at 20%, attack power is increased (more so than in "Crisis").
Quick (クイック): Speed is increased by 5%.
Quick II (クイックII): Speed is increased by 10%.
Quick III (クイックIII): Speed is increased by 15%.
Ground Resist (グランドレジスト): Reduces Earth-elemental damage.
Grading (グレーディング): The amount of GP (Grade Points) gotten from won battles is multiplied by 1.2.
Get Up (ゲットアップ): Takes you less time to get up from being knocked down.
Collect (コレクト): The probability and amount of dropped items increases.
Survive (サバイブ): You take no further block damage or get knocked out when your HP is is down to 1 while guarding.
Stun Guard (スタンガード): Avoid being stunned.
Steal (スティール): Increases the chance of items being stolen.
Stone Guard (ストーンガード): Avoid becoming petrified.
Strike (ストライク): Attack is increased by 5%.
Strike II (ストライクII): Attack is increased by 10%.
Strike III (ストライクIII): Attack is increased by 15%.
Sneak (スニーク): You're less likely to become a target of enemies.
Dynamo (ダイナモ): BT (Battery) recovers gradually during battle.
Defend (ディフェンド): Defense is increased by 5%.
Defend II (ディフェンドII): Defense is increased by 10%.
Defend III (ディフェンドIII): Defense is increased by 15%.
Timid Guard (ティミットガード): Prevents you from being timid (being stuck at 1 CC).
Happiness (ハピネス): The amount of Gold gotten from won battles is multiplied by 1.2.
Paralyze Guard (パラライズガード): Avoid becoming paralyzed.
Flame Resist (フレイムレジスト): Reduces Fire-elemental damage.
Poison Guard (ポイズンガード): Prevents being poisoned.
Magic (マジック): Magic attack is increased by 5%.
Magic II (マジックII): Magic attack is increased by 10%.
Magic III (マジックIII): Magic attack is increased by 15%.
Magic Spell (マジックスペル): Cast spells 5% faster.
Magic Spell II (マジックスペルII): Cast spells 10% faster.
Magic Spell III (マジックスペルIII): Cast spells 15% faster.
Fortune (フォーチュン): Your Luck becomes Really (or Very) Excellent (大大吉).
Rise Up (ライズアップ): Ups the rate of increase of the BR gauge.
Rising (ライジング): "Chou Hissatsu Waza (超必殺技)" damage is increased.
Rise Limit (ライズリミット): BR is increased by 20% during battle.
Learning (ラーニング): The amount of Experience gotten from won battles is multiplied by 1.2.
Learning II (ラーニングII): The amount of Experience gotten from won battles is multiplied by 1.5.
Reduction (リダクション): Reduces usage of CC (Chain Cap[acity]) from techniques by 1.
Resurrection (リザレクション): Have a chance to recover from being knocked out with a small amount of HP. Can possibly be done multiple times.
Resurrection II (リザレクションII): Recover from being knocked out with a very large amount of HP. Can only be done once per battle.
Regen (リジェネ): HP gradually recovers in battle.
Repair Up (リペアアップ): Healing items and techniques recover more HP than normal.
Repair End (リペアエンド): Recover some HP at the end of battles.
Limits Break (リミッツブレイク): CC usage of techniques doubles while damage done is increased two-fold.


*About Cosplay Techniques: when equipped with a Codename associated with a certain costume, it changes the look of the move (although in my experience, it's been kind of a slight change...unless I didn't look hard enough...)! Example: If you use the Garuda Wing (ガルダウイング) move while having the Yuusha (ゆうしゃ) Codename equipped, the bird image will be bigger.
Whoa! That's some great info and shall be added tot he first page...credit ot you, naturally. Thanks for this Yohko.

Been wondering what those skills do. Almost done with Tales of Hearts, so I'll be back playing this soon.
(10-07-2010 10:40 AM)Yark Wrote: [ -> ]Whoa! That's some great info and shall be added tot he first page...credit ot you, naturally. Thanks for this Yohko.

Been wondering what those skills do. Almost done with Tales of Hearts, so I'll be back playing this soon.


Aw it's nothing! I just wanted to take the opportunity to help out. I figured that this info would be mighty useful to others (it certainly was for me)!

I think I'll post the Keroro Platoon's weapons and Guardian items info as soon as I get some time to do so.
[/size]Hahahahah
Beat game
Super annoying at the tile step thingy
Dear everyone
I like pie
I like curry
I like cheese cake
I like $
Mwahahahahahahaha..........
Warned for spamming. Wink
Lol! At the wink!

Crap! I forgot about this game! Got to play it again! This time... as Tamama!
Reference URL's